Once again, Call of Duty is making a return this year with Call of Duty, World War 2, bringing gamers back to the ground in a thrilling, interactive and historically accurate setting. This year, we move away from the Jetpack, and on to the ground. Additionally, in-game features such as the Headquarters, allowing players to interact, show off the latest loot & increase their skills and abilities are making an introduction into the Call of Duty Universe. Players and fans of the popular FPS, Destiny, may compare this feature to the Tower, introducing a world of new social aspects to interactive entertainment.
With the World War 2 Beta officially concluding recently, PC players were able to get their hands on in-game files that gave us a sneak peek into what we can expect come launch in early November.
The following information was found regarding the Headquarters:
- All Supply Drops (Yes, they’re back, but improved), may be opened within the Headquarters.
- Before heading out to frontline, players are encouraged to Shoot 5 targets at the firing range, acquire a supply drop from the Quartermaster, obtain credits from the Payroll and Meet the Requisitions officer.
Additionally, being introduced this year, we have the “Mail Station”, where players may check back daily for new loot coming direct from developers, Sledgehammer Games, collect daily payments of Supply Keys or return every four hours to collect supply keys. Players may also send and receive mail from the Mail Station.
What would Call of Duty be without customisation? I mean, it’s what has made the franchise what we know and love. Well, this year, Sledgehammer games are giving us the opportunity to customise our weapons (Forge Weapons) and test, customise and add Scorestreaks to the soldier’s loadout. Sledgehammer Games have experience with this feature, seen in Call of Duty: Advanced Warfare, where gamers were able to add modules to Scorestreaks.
This year, Call of Duty Points (CoD Points) are returning for another year in the Armory, where soldiers may purchase new and improved weaponry to use on the battlefield. Armory credits may also be rewarded in sets of 30, 50 & 70, to be used to purchase Snipers, SMG’s, Shotguns, Rifles, Pistols, Melee items (Such as the shovel), LMG’s and Launchers to be used in-game.
As expected, Prestige systems are making a return, much like we were given in Call of Duty: Black Ops 2. When a player reaches maximum level, they may enter Prestige in which the players level will be reset to 1, a Prestige token will be rewarded, However, all Weapon levels, Division levels, challenge progress and customisation changes will remain. Prestige unlock tokens may be used to unlock items permanently for the soldiers loadout. Players will also be allowed access to special sets of prestige rewards and challenges. These challenges may be found at the Requisition officer within the Headquarters.
Well, this is sounding interesting….
As seen in Call of Duty: Black Ops 3, Contracts are back, which gives players the chance to complete special challenges, resulting in even better rewards. Will Community Contracts return? Time will tell!
Well, with less than one month until the official release of Call of Duty: World War 2, Sledgehammer Games are introducing a whole new world of customisation features, Interactive and social aspects as well as a highly anticipated solo campaign, will this Call of Duty be what we have all been waiting for?
Call of Duty: World War 2, available on the 3rd of November.
See you in-game.
Story by Matt Palmer